A part of the standard OpenGL Utility api. See www.opengl.org
Booleans are represented by integers 0 and 1.abstract datatype: clamp()
A float clamped between 0.0 - 1.0
abstract datatype: enum()
An integer defined in gl.hrl
abstract datatype: offset()
An integer which is an offset in an array
| build1DMipmapLevels/9* | See external documentation. |
| build1DMipmaps/6* | See external documentation. |
| build2DMipmapLevels/10* | See external documentation. |
| build2DMipmaps/7* | See external documentation. |
| build3DMipmapLevels/11* | See external documentation. |
| build3DMipmaps/8* | See external documentation. |
| checkExtension/2* | See external documentation. |
| errorString/1* | See external documentation. |
| getString/1* | See external documentation. |
| lookAt/9* | See external documentation. |
| ortho2D/4* | See external documentation. |
| perspective/4* | See external documentation. |
| pickMatrix/5* | See external documentation. |
| project/6* | See external documentation. |
| tesselate/2* | General purpose polygon triangulation. |
| unProject/6* | See external documentation. |
| unProject4/9* | See external documentation. |
build1DMipmapLevels(Target::enum(), InternalFormat::integer(), Width::integer(), Format::enum(), Type::enum(), Level::integer(), Base::integer(), Max::integer(), Data::binary()) -> integer()
See external documentation.
build1DMipmaps(Target::enum(), InternalFormat::integer(), Width::integer(), Format::enum(), Type::enum(), Data::binary()) -> integer()
See external documentation.
build2DMipmapLevels(Target::enum(), InternalFormat::integer(), Width::integer(), Height::integer(), Format::enum(), Type::enum(), Level::integer(), Base::integer(), Max::integer(), Data::binary()) -> integer()
See external documentation.
build2DMipmaps(Target::enum(), InternalFormat::integer(), Width::integer(), Height::integer(), Format::enum(), Type::enum(), Data::binary()) -> integer()
See external documentation.
build3DMipmapLevels(Target::enum(), InternalFormat::integer(), Width::integer(), Height::integer(), Depth::integer(), Format::enum(), Type::enum(), Level::integer(), Base::integer(), Max::integer(), Data::binary()) -> integer()
See external documentation.
build3DMipmaps(Target::enum(), InternalFormat::integer(), Width::integer(), Height::integer(), Depth::integer(), Format::enum(), Type::enum(), Data::binary()) -> integer()
See external documentation.
checkExtension(ExtName::[integer()], ExtString::[integer()]) -> 0 | 1
See external documentation.
errorString(Error::enum()) -> string()
See external documentation.
getString(Name::enum()) -> string()
See external documentation.
lookAt(EyeX::float(), EyeY::float(), EyeZ::float(), CenterX::float(), CenterY::float(), CenterZ::float(), UpX::float(), UpY::float(), UpZ::float()) -> ok
See external documentation.
ortho2D(Left::float(), Right::float(), Bottom::float(), Top::float()) -> ok
See external documentation.
perspective(Fovy::float(), Aspect::float(), ZNear::float(), ZFar::float()) -> ok
See external documentation.
pickMatrix(X::float(), Y::float(), DelX::float(), DelY::float(), Viewport::{integer()}) -> ok
See external documentation.
project(ObjX::float(), ObjY::float(), ObjZ::float(), Model::{float()}, Proj::{float()}, View::{integer()}) -> {integer(), WinX::float(), WinY::float(), WinZ::float()}
See external documentation.
tesselate(X1::Vec3, Vs::[Vec3]) -> {Triangles, VertexPos}
General purpose polygon triangulation. The first argument is the normal and the second a list of vertex positions. Returned is a list of indecies of the vertices and a binary (64bit native float) containing an array of vertex positions, it starts with the vertices in Vs and may contain newly created vertices in the end.
unProject(WinX::float(), WinY::float(), WinZ::float(), Model::{float()}, Proj::{float()}, View::{integer()}) -> {integer(), ObjX::float(), ObjY::float(), ObjZ::float()}
See external documentation.
unProject4(WinX::float(), WinY::float(), WinZ::float(), ClipW::float(), Model::{float()}, Proj::{float()}, View::{integer()}, NearVal::float(), FarVal::float()) -> {integer(), ObjX::float(), ObjY::float(), ObjZ::float(), ObjW::float()}
See external documentation.
Generated by EDoc, May 26 2008, 12:35:36.