wxGraphicsObjectabstract datatype: wxGraphicsPath()
An object reference, The representation is internal and can be changed without notice. It can't be used for comparsion stored on disc or distributed for use on other nodes.
addArc(This::wxGraphicsPath(), C::{X::float(), Y::float()}, R::float(), StartAngle::float(), EndAngle::float(), Clockwise::bool()) -> ok
addArc(This::wxGraphicsPath(), X::float(), Y::float(), R::float(), StartAngle::float(), EndAngle::float(), Clockwise::bool()) -> ok
addArcToPoint(This::wxGraphicsPath(), X1::float(), Y1::float(), X2::float(), Y2::float(), R::float()) -> ok
addCircle(This::wxGraphicsPath(), X::float(), Y::float(), R::float()) -> ok
addCurveToPoint(This::wxGraphicsPath(), C1::{X::float(), Y::float()}, C2::{X::float(), Y::float()}, E::{X::float(), Y::float()}) -> ok
addCurveToPoint(This::wxGraphicsPath(), Cx1::float(), Cy1::float(), Cx2::float(), Cy2::float(), X::float(), Y::float()) -> ok
addEllipse(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float()) -> ok
addLineToPoint(This::wxGraphicsPath(), P::{X::float(), Y::float()}) -> ok
addLineToPoint(This::wxGraphicsPath(), X::float(), Y::float()) -> ok
addPath(This::wxGraphicsPath(), Path::wxGraphicsPath()) -> ok
addQuadCurveToPoint(This::wxGraphicsPath(), Cx::float(), Cy::float(), X::float(), Y::float()) -> ok
addRectangle(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float()) -> ok
addRoundedRectangle(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float(), Radius::float()) -> ok
closeSubpath(This::wxGraphicsPath()) -> ok
contains(This::wxGraphicsPath(), C::{X::float(), Y::float()}) -> bool()
Equivalent to contains(This, C, []).
contains(This::wxGraphicsPath(), X::float() | term(), X::float() | term()) -> bool()
See external documentation.
Alternatives:
contains(This::wxGraphicsPath(), X::float(), Y::float(), Options::[Option]) -> bool()
getBox(This::wxGraphicsPath()) -> {X::float(), Y::float(), W::float(), H::float()}
getCurrentPoint(This::wxGraphicsPath()) -> {X::float(), Y::float()}
moveToPoint(This::wxGraphicsPath(), P::{X::float(), Y::float()}) -> ok
moveToPoint(This::wxGraphicsPath(), X::float(), Y::float()) -> ok
transform(This::wxGraphicsPath(), Matrix::wxGraphicsMatrix:wxGraphicsMatrix()) -> ok
Generated by EDoc, May 26 2008, 12:35:27.