rand (stdlib v7.2-rc0)
View SourcePseudo random number generation
This module provides Pseudo Random Number Generation and implements a number of base generator algorithms. Most are provided through a plug-in framework that adds essential features to the base generators.
PRNGs in general, and so the algorithms in this module, are mostly used for test and simulation. They are designed for good statistical quality and high generation speed.
A generator algorithm, for each iteration, takes a state as input and produces a raw pseudo random number and a new state to be used for the next iteration.
A particular state always produces the same number and new state.
The initial state is produced from a seed.
This makes it possible to repeat for example a simulation with the same
random number sequence, by re-using the same seed.
There are also the functions export_seed/0 and export_seed_s/1
that capture the PRNG state in an export_state/0,
that can be used to start from a known state.
This property, and others, make the algorithms in this module
unsuitable for cryptographical applications, but in the crypto module
there are suitable generators, for this module's
plug-in framework.
See crypto:rand_seed_s/0 and crypto:rand_seed_alg_s/1.
At the end of this module documentation there are some niche algorithms that do not use this module's normal plug-in framework. They are useful for special purposes like fast generation when quality is not essential, for seeding other generators, and such.
Plug-in framework
The raw pseudo random numbers produced by the base generators are only appropriate in some cases such as power of two ranges less than the generator size, and some have quirks, for example weak low bits. Therefore, the Plug-in Framework implements a common API for all base generators, that add essential or useful funcionality:
- Keeping the generator state in the process dictionary.
- Automatic seeding.
- Seeding support for manual seeding to avoid common pitfalls.
- Generating integers with uniform distribution, in any range, without bias. The range is not limited; it may be larger than the base generator's size (but that costs some performance).
- Generating floating-point numbers with uniform distribution.
- Generating floating-point numbers with normal distribution, standard normal distribution or specified mean and variance.
- Generating any number of bytes.
- Jumping the generator ahead, in algorithms that support that.
Usage and examples
A generator has to be initialized. This is done by one of the
seed/1 or seed_s/1 functions, which also select which
algorithm to use. The seed/1 functions
store the generator and state in the process dictionary,
while the seed_s/1 functions only return the state, which requires
the calling code to handle the state and updates to it.
The seed functions that do not have a Seed value as an argument
create an automatic seed that should be unique to the created
generator instance; see seed_s/1.
If an automatic seed is not desired, the seed functions that have a
Seed argument can be used. The argument has
3 possible formats; see the seed/0 type description.
Plug-in framework API functions
named with the suffix _s take an explicit state as the last argument
and return the new state as the last element in the returned tuple.
The process dictionary is not used.
Sibling functions without that suffix take an implicit state from
and store the new state in the process dictionary, and only return
their "interesting " output value. If the process dictionary
does not contain a state, seed(default)
is implicitly called to create an automatic seed for the
default algorithm as initial state.
Usage
First initialize a generator by calling one of the seed functions, which also selects a PRNG algorithm.
Then call a Plug-in framework API function either with an explicit state from the seed function and use the returned new state in the next call, or call an API function without an explicit state argument to operate on the state in the process dictionary.
Shell Examples
%% Generate two uniformly distibuted floating point numbers.
%%
%% By not calling a [seed](`seed/1`) function, this uses
%% the generator state and algorithm in the process dictionary.
%% If there is no state there, [`seed(default)`](`seed/1`)
%% is implicitly called first:
%%
1> R0 = rand:uniform(),
is_float(R0) andalso 0.0 =< R0 andalso R0 < 1.0.
true
2> R1 = rand:uniform(),
is_float(R1) andalso 0.0 =< R1 andalso R1 < 1.0.
true
%% Generate a uniformly distributed integer in the range 1 .. 4711:
%%
3> K0 = rand:uniform(4711),
is_integer(K0) andalso 1 =< K0 andalso K0 =< 4711.
true
%% Generate a binary with 16 bytes, uniformly distributed:
%%
4> B0 = rand:bytes(16),
byte_size(B0) == 16.
true
%% Select and initialize a specified algorithm,
%% with an automatic default seed, then generate
%% a floating point number:
%%
5> rand:seed(exro928ss).
6> R2 = rand:uniform(),
is_float(R2) andalso 0.0 =< R2 andalso R2 < 1.0.
true
%% Select and initialize a specified algorithm
%% with a specified seed, then generate
%% a floating point number:
%%
7> rand:seed(exro928ss, 123456789).
8> R3 = rand:uniform().
0.48303622772415256
%% Select and initialize a specific algorithm,
%% with an automatic default seed, using the functional API
%% with explicit generator state, then generate
%% two floating point numbers.
%%
9> S0 = rand:seed_s(exsss).
10> {R4, S1} = rand:uniform_s(S0),
is_float(R4) andalso 0.0 =< R4 andalso R4 < 1.0.
true
11> {R5, S2} = rand:uniform_s(S1),
is_float(R5) andalso 0.0 =< R5 andalso R5 < 1.0.
true
%% Repeat the first after seed
12> {R4, _} = rand:uniform_s(S0).
%% Generate a standard normal distribution number
%% using the built-in fast Ziggurat Method:
%%
13> {SND0, S3} = rand:normal_s(S2),
is_float(SND0).
true
%% Generate a normal distribution number
%% with mean -3 and variance 0.5:
%%
14> {ND0, S4} = rand:normal_s(-3, 0.5, S3),
is_float(ND0).
true
%% Generate a textbook basic form Box-Muller
%% standard normal distribution number, which has the same
%% distribution as the built-in Ziggurat method above,
%% but is much slower:
%%
15> R6 = rand:uniform_real(),
is_float(R6) andalso 0.0 < R6 andalso R6 < 1.0.
true
16> R7 = rand:uniform(),
is_float(R7) andalso 0.0 =< R7 andalso R7 < 1.0.
true
%% R6 cannot be equal to 0.0 so math:log/1 will never fail
17> SND1 = math:sqrt(-2 * math:log(R6)) * math:cos(math:pi() * R7).
%% Shuffle a deck of cards from a fixed seed,
%% with a cryptographically unpredictable algorithm:
18> Deck0 = [{Rank,Suit} ||
Rank <- lists:seq(2, 14),
Suit <- [clubs,diamonds,hearts,spades]]
19> S5 = crypto:rand_seed_alg(crypto_aes, "Nothing up my sleeve")
20> {Deck, S6} = rand:shuffle_s(Deck0, S5).
21> Deck.
[{2,spades}, {12,spades}, {14,diamonds}, {11,clubs},
{6,spades}, {2,hearts}, {13,diamonds}, {12,hearts},
{10,clubs}, {7,diamonds}, {2,diamonds}, {9,diamonds},
{4,hearts}, {9,hearts}, {6,clubs}, {3,spades},
{3,diamonds}, {14,clubs}, {9,spades}, {10,hearts},
{3,hearts}, {4,spades}, {13,hearts}, {5,hearts},
{7,hearts}, {7,clubs}, {8,spades}, {14,spades},
{11,spades}, {12,clubs}, {5,diamonds}, {12,diamonds},
{4,diamonds}, {9,clubs}, {14,hearts}, {2,clubs},
{10,diamonds}, {13,spades}, {6,hearts}, {4,clubs},
{7,spades}, {5,spades}, {10,spades}, {5,clubs},
{8,diamonds}, {6,diamonds}, {8,clubs}, {11,hearts},
{13,clubs}, {11,diamonds}, {3,clubs}, {8,hearts}]Algorithms
The base generator algorithms implement the Xoroshiro and Xorshift algorithms by Sebastiano Vigna. During an iteration they generate an integer (at least 58-bit) and operate on a state of several integers. The size of these integers is chosen to not require bignum arithmetic on 64-bit platforms, which facilitates fast integer operations, in particular when handled by the JIT VM.
For most algorithms, jump functions are provided for generating non-overlapping sequences. A jump function perform a calculation equivalent to a large number of repeated state iterations, but execute in a time roughly equivalent to one regular iteration per generator bit.
By using a jump function instead of starting several generators from different seeds it is assured that the generated sequences do not overlap. The alternative of using different seeds may accidentally start the generators in sequence positions that are close to each other, but a jump function jumps to a sequence position very far ahead.
To create numbers with normal distribution the Ziggurat Method by Marsaglia and Tsang is used on the output from a base generator.
The following algorithms are provided:
exsss, the default algorithm (Since OTP 22.0)
Xorshift116**, 58 bits precision and period of 2^116-1.Jump function: equivalent to 2^64 calls.
This is the Xorshift116 generator combined with the StarStar scrambler from the 2018 paper by David Blackman and Sebastiano Vigna: Scrambled Linear Pseudorandom Number Generators
The generator does not use 58-bit rotates so it is faster than the Xoroshiro116 generator, and when combined with the StarStar scrambler it does not have any weak low bits like
exrop(Xoroshiro116+).Alas, this combination is about 10% slower than
exrop, but despite that it is the default algorithm thanks to its statistical qualities.exro928ss(Since OTP 22.0)
Xoroshiro928**, 58 bits precision and a period of 2^928-1.Jump function: equivalent to 2^512 calls.
This is a 58 bit version of Xoroshiro1024**, from the 2018 paper by David Blackman and Sebastiano Vigna: Scrambled Linear Pseudorandom Number Generators that on a 64 bit Erlang system executes only about 40% slower than the default
exsssalgorithm but with much longer period and better statistical properties, but on the flip side a larger state.Many thanks to Sebastiano Vigna for his help with the 58 bit adaption.
exrop(Since OTP 20.0)
Xoroshiro116+, 58 bits precision and period of 2^116-1.Jump function: equivalent to 2^64 calls.
exs1024s(Since OTP 20.0)
Xorshift1024*, 64 bits precision and a period of 2^1024-1Jump function: equivalent to 2^512 calls.
Since this generator operates on 64-bit integers that are bignums on 64 bit platforms, it is much slower than
exro928ssabove.exsp(Since OTP 20.0)
Xorshift116+, 58 bits precision and period of 2^116-1Jump function: equivalent to 2^64 calls.
This is a corrected version of a previous default algorithm (
exsplus, deprecated), that was superseded by Xoroshiro116+ (exrop). Since this algorithm does not use rotate operations it executes a little (say < 15%) faster thanexrop(that has to do a 58 bit rotate, for which there is no native instruction). See the algorithms' homepage.
Default Algorithm
The current default algorithm is
exsss (Xorshift116**). If a specific algorithm is
required, ensure to always use seed/1 to initialize the state.
In many API functions in this module, the atom default can be used
instead of an algorithm name, and is currently an alias for exsss.
In a future Erlang/OTP release this might be a different algorithm.
The default algorithm is selected to be one with high speed,
small state and "good enough" statistical properties.
If it is essential to reproduce the same PRNG sequence
on a later Erlang/OTP release, use seed/2 or seed_s/2
to select both a specific algorithm and the seed value.
Old Algorithms
Undocumented (old) algorithms are deprecated but still implemented so old code relying on them will produce the same pseudo random sequences as before.
Note
There were a number of problems in the implementation of the now undocumented algorithms, which is why they are deprecated. The new algorithms are a bit slower but do not have these problems:
Uniform integer ranges had a skew in the probability distribution that was not noticeable for small ranges but for large ranges less than the generator's precision the probability to produce a low number could be twice the probability for a high.
Uniform integer ranges larger than or equal to the generator's precision used a floating point fallback that only calculated with 52 bits which is smaller than the requested range and therefore all numbers in the requested range were not even possible to produce.
Uniform floats had a non-uniform density so small values for example
less than 0.5 had got smaller intervals decreasing as the generated value
approached 0.0 although still uniformly distributed for sufficiently large
subranges. The new algorithms produces uniformly distributed floats
of the form N * 2.0^(-53) hence they are equally spaced.
Quality of the Generated Numbers
Note
The builtin random number generator algorithms are not cryptographically
strong. If a cryptographically strong random number generator is needed,
use for example crypto:rand_seed_s/0 or crypto:rand_seed_alg_s/1.
For all these generators except exro928ss and exsss the lowest bit(s)
have got a slightly less random behaviour than all other bits.
1 bit for exrop (and exsp), and 3 bits for exs1024s. See for example
this explanation in the
Xoroshiro128+
generator source code:
Beside passing BigCrush, this generator passes the PractRand test suite up to (and included) 16TB, with the exception of binary rank tests, which fail due to the lowest bit being an LFSR; all other bits pass all tests. We suggest to use a sign test to extract a random Boolean value.
If this is a problem; to generate a boolean with these algorithms, use something like this:
(rand:uniform(256) > 128) % -> boolean()((rand:uniform(256) - 1) bsr 7) % -> 0 | 1For a general range, with N = 1 for exrop, and N = 3 for exs1024s:
(((rand:uniform(Range bsl N) - 1) bsr N) + 1)The floating point generating functions in this module waste the lowest bits when converting from an integer so they avoid this snag.
Niche algorithms
The niche algorithms API contains special purpose algorithms that do not use the plug-in framework, mainly for performance reasons.
Since these algorithms lack the plug-in framework support, generating numbers in a range other than the base generator's range may become a problem.
There are at least four ways to do this, assuming the Range is less than
the generator's range:
Modulo
To generate a numberVin the range0 .. Range-1:Generate a number
X.
UseV = X rem Rangeas your value.This method uses
rem, that is, the remainder of an integer division, which is a slow operation.Low bits from the generator propagate straight through to the generated value, so if the generator has got weaknesses in the low bits this method propagates them too.
If
Rangeis not a divisor of the generator range, the generated numbers have a bias. Example:Say the generator generates a byte, that is, the generator range is
0 .. 255, and the desired range is0 .. 99(Range = 100). Then there are 3 generator outputs that produce the value0, these are0,100and200. But there are only 2 generator outputs that produce the value99, which are99and199. So the probability for a valueVin0 .. 55is 3/2 times the probability for the other values56 .. 99.If
Rangeis much smaller than the generator range, then this bias gets hard to detect. The rule of thumb is that ifRangeis smaller than the square root of the generator range, the bias is small enough. Example:A byte generator when
Range = 20. There are 12 (256 div 20) possibilities to generate the highest numbers and one more to generate a numberV < 16(256 rem 20). So the probability is 13/12 for a low number versus a high. To detect that difference with some confidence you would need to generate a lot more numbers than the generator range,256in this small example.
Truncated multiplication
To generate a numberVin the range0 .. Range-1, when you have a generator with a power of 2 range (0 .. 2^Bits-1):Generate a number
X.
UseV = X * Range bsr Bitsas your value.If the multiplication
X * Rangecreates a bignum this method becomes very slow.High bits from the generator propagate through to the generated value, so if the generator has got weaknesses in the high bits this method propagates them too.
If
Rangeis not a divisor of the generator range, the generated numbers have a bias, pretty much as for the Modulo method above.
Shift or mask
To generate a number in a power of 2 range (0 .. 2^RBits-1), when you have a generator with a power of 2 range (0 .. 2^Bits):Generate a number
X.
UseV = X band ((1 bsl RBits)-1)orV = X bsr (Bits-RBits)as your value.Masking with
bandpreserves the low bits, and right shifting withbsrpreserves the high, so if the generator has got weaknesses in high or low bits; choose the right operator.If the generator has got a range that is not a power of 2 and this method is used anyway, it introduces bias in the same way as for the Modulo method above.
Rejection
Generate a number
X.
IfXis in the range, use it as your value, otherwise reject it and repeat.In theory it is not certain that this method will ever complete, but in practice you ensure that the probability of rejection is low. Then the probability for yet another iteration decreases exponentially so the expected mean number of iterations will often be between 1 and 2. Also, since the base generator is a full length generator, a value that will break the loop must eventually be generated.
These methods can be combined, such as using the Modulo method and only if the generator value would create bias use Rejection. Or using Shift or mask to reduce the size of a generator value so that Truncated multiplication will not create a bignum.
The recommended way to generate a floating point number
(IEEE 745 Double, that has got a 53-bit mantissa) in the range
0 .. 1, that is 0.0 =< V < 1.0 is to generate a 53-bit number X
and then use V = X * (1.0/((1 bsl 53))) as your value.
This will create a value of the form N*2^-53 with equal probability
for every possible N for the range.
Summary
Types
Algorithm specific internal state
Algorithm-dependent state that can be printed or saved to file.
Algorithm specific internal state
Algorithm specific internal state
Algorithm specific internal state
Algorithm specific internal state
Algorithm specific internal state
1 .. (16#1ffb072 bsl 29) - 2
Generator seed value.
Algorithm specific state
Algorithm-dependent state.
0 .. (2^58 - 1)
0 .. (2^64 - 1)
Niche algorithms API
Jump the generator state forward.
Generate an Xorshift116+ random integer and new algorithm state.
Generate a new MWC59 state.
Calculate a scrambled float/0 from a MWC59 state.
Create a MWC59 generator state.
Create a MWC59 generator state.
Calculate a 32-bit scrambled value from a MWC59 state.
Calculate a 59-bit scrambled value from a MWC59 state.
Generate a SplitMix64 random 64-bit integer and new algorithm state.
Plug-in framework API
Generate random bytes as a t:binary(),
using the state in the process dictionary.
Generate random bytes as a t:binary().
Export the seed value.
Export the seed value.
Jump the generator state forward.
Jump the generator state forward.
Generate a random number with standard normal distribution.
Generate a random number with specified normal distribution 𝒩 (μ, σ²).
Generate a random number with standard normal distribution.
Generate a random number with specified normal distribution 𝒩 (μ, σ²).
Seed the random number generator and select algorithm.
Seed the random number generator and select algorithm.
Seed the random number generator and select algorithm.
Seed the random number generator and select algorithm.
Shuffle a list.
Shuffle a list.
Generate a uniformly distributed random number 0.0 =< X < 1.0,
using the state in the process dictionary.
Generate a uniformly distributed random integer 1 =< X =< N,
using the state in the process dictionary.
Generate a uniformly distributed random number 0.0 < X < 1.0,
using the state in the process dictionary.
Generate a uniformly distributed random number 0.0 < X < 1.0.
Generate a uniformly distributed random number 0.0 =< X < 1.0.
Generate a uniformly distributed random integer 1 =< X =< N.
Types
-type alg() :: builtin_alg() | atom().
-type alg_handler() :: #{type := alg(), bits => non_neg_integer(), weak_low_bits => 0..3, max => non_neg_integer(), next := fun((alg_state()) -> {non_neg_integer(), alg_state()}), uniform => fun((state()) -> {float(), state()}), uniform_n => fun((pos_integer(), state()) -> {pos_integer(), state()}), jump => fun((state()) -> state())}.
-type alg_state() :: exsplus_state() | exro928_state() | exrop_state() | exs1024_state() | exs64_state() | dummy_state() | term().
-type builtin_alg() :: exsss | exro928ss | exrop | exs1024s | exsp | exs64 | exsplus | exs1024 | dummy.
-type dummy_state() :: uint58().
Algorithm specific internal state
Algorithm-dependent state that can be printed or saved to file.
-opaque exro928_state()
Algorithm specific internal state
-opaque exrop_state()
Algorithm specific internal state
-opaque exs64_state()
Algorithm specific internal state
-opaque exs1024_state()
Algorithm specific internal state
-opaque exsplus_state()
Algorithm specific internal state
-type mwc59_state() :: 1..133850370 bsl 32 - 1 - 1.
1 .. (16#1ffb072 bsl 29) - 2
Generator seed value.
A single integer is the easiest to use. It is set as the initial state of a SplitMix64 generator. The sequential output values of that generator are then used for setting the actual generator's internal state, after masking to the proper word size and avoiding zero values, if necessary.
A list of integers sets the generator's internal state directly, after algorithm-dependent checks of the value and masking to the proper word size. The number of integers must be equal to the number of state words in the generator. This format would only be needed in special cases.
A traditional 3-tuple of integers is passed through algorithm-dependent
hashing functions to create the generator's initial state. This format is
inherited from this module's predecessor, the random module,
where the 3-tuple from erlang:now/0 (also now deprectated) was often used
for seeding to get some uniqueness.
-type splitmix64_state() :: uint64().
Algorithm specific state
-type state() :: {alg_handler(), alg_state()}.
Algorithm-dependent state.
-type uint58() :: 0..1 bsl 58 - 1.
0 .. (2^58 - 1)
-type uint64() :: 0..1 bsl 64 - 1.
0 .. (2^64 - 1)
Niche algorithms API
-spec exsp_jump(AlgState :: exsplus_state()) -> NewAlgState :: exsplus_state().
Jump the generator state forward.
Performs a State jump calculation
that is equivalent to a 2^64 state iterations.
Returns the NewState.
This feature can be used to create many non-overlapping random number sequences from one start state.
See the description of jump functions at the top of this module description.
See exsp_next/1 about why this internal implementation function
has been exposed.
Shell Example
%% Initialize an 'exsp' PRNG
1> {_, Ra0} = rand:seed_s(exsp, 4711).
2> Rb0 = rand:exsp_jump(Ra0).
3> {A1, Ra1} = rand:exsp_next(Ra0).
4> {B1, Rb1} = rand:exsp_next(Rb0).
%% A1 and B1 are the start of two non-overlapping PRNG sequences
5> A1.
146509126700279260
6> B1.
141632021409309024
-spec exsp_next(AlgState :: exsplus_state()) -> {X :: uint58(), NewAlgState :: exsplus_state()}.
Generate an Xorshift116+ random integer and new algorithm state.
From the specified AlgState,
generates a random 58-bit integer X
and a new algorithm state NewAlgState,
according to the Xorshift116+ algorithm.
This is an API function exposing the internal implementation of the
exsp algorithm that enables using it without the
overhead of the plug-in framework, which might be useful for time critial
applications. On a typical 64 bit Erlang VM this approach executes
in just above 30% (1/3) of the time for the default algorithm through
this module's normal plug-in framework.
To seed this generator use {_, AlgState} = rand:seed_s(exsp)
or {_, AlgState} = rand:seed_s(exsp, Seed)
with a specific Seed.
Note
This function offers no help in generating a number on a selected range, nor in generating floating point numbers. It is easy to accidentally mess up the statistical properties of this generator or to loose the performance advantage when doing either. See the recipes in section Niche algorithms.
Note also the caveat about weak low bits that this generator suffers from.
The generator is exported in this form primarily for performance reasons.
Shell Example
%% Initialize a predictable PRNG sequence
1> {_, R0} = rand:seed(exsp, 4711).
%% Generate a 32-bit random integer
2> {X, R1} = rand:exsp_next(R0).
3> V = X bsr (58 - 32).
2183156113
-spec mwc59(CX0 :: mwc59_state()) -> CX1 :: mwc59_state().
Generate a new MWC59 state.
From the specified generator state CX0 generate
a new state CX1, according to a Multiply With Carry
generator, which is an efficient implementation of
a Multiplicative Congruential Generator with a power of 2 multiplier
and a prime modulus.
This generator uses the multiplier 2^32 and the modulus
16#7fa6502 * 2^32 - 1, which have been selected, in collaboration with
Sebastiano Vigna, to avoid bignum operations and still get
good statistical quality. It has been named "MWC59" and can be written as:
C = CX0 bsr 32
X = CX0 band ((1 bsl 32)-1))
CX1 = 16#7fa6502 * X + CBecause the generator uses a multiplier that is a power of 2 it gets statistical flaws for collision tests and birthday spacings tests in 2 and 3 dimensions, and these caveats apply even when looking only at the MWC "digit", that is the low 32 bits (the multiplier) of the generator state. The higher bits of the state are worse.
The quality of the output value improves much by using a scrambler,
instead of just taking the low bits.
Function mwc59_value32 is a fast scrambler
that returns a decent 32-bit number. The slightly slower
mwc59_value scrambler returns 59 bits of
very good quality, and mwc59_float returns
a float/0 of very good quality.
The low bits of the base generator are surprisingly good, so the lowest
16 bits actually pass fairly strict PRNG tests, despite the generator's
weaknesses that lie in the high bits of the 32-bit MWC "digit".
It is recommended to use rem on the the generator state, or bit mask
extracting the lowest bits to produce numbers in a range 16 bits or less.
See the recipes in section Niche algorithms.
On a typical 64 bit Erlang VM this generator executes in below 8% (1/13)
of the time for the default algorithm in the
plug-in framework API of this module.
With the mwc59_value32 scrambler the total time
becomes 16% (1/6), and with mwc59_value
it becomes 20% (1/5) of the time for the default algorithm.
With mwc59_float the total time
is 60% of the time for the default algorithm generating a float/0.
Note
This generator is a niche generator for high speed applications.
It has a much shorter period than the default generator, which in itself
is a quality concern, although when used with the value scramblers
it passes strict PRNG tests. The generator is much faster than
exsp_next/1 but with a bit lower quality and much shorter period.
Shell Example
%% Initialize a predictable PRNG sequence
1> CX0 = rand:mwc59_seed(4711).
%% Generate a 16 bit integer
2> CX1 = rand:mwc59(CX0).
3> CX1 band 65535.
7714
%% Generate an integer 0 .. 999 with not noticeable bias
2> CX2 = rand:mwc59(CX1).
3> CX2 rem 1_000.
86
-spec mwc59_float(CX :: mwc59_state()) -> V :: float().
Calculate a scrambled float/0 from a MWC59 state.
Returns a value V :: float/0 from a generator state CX,
in the range 0.0 =< V < 1.0 like for example uniform_s/1.
The generator state is scrambled as with
mwc59_value/1 before converted to a float/0.
Shell Example
%% Initialize a predictable PRNG sequence
1> CX0 = rand:mwc59_seed(4711).
%% Generate a float() F in [0.0, 1.0)
2> CX1 = rand:mwc59(CX0).
3> rand:mwc59_float(CX1).
0.28932119128137423
-spec mwc59_seed() -> CX :: mwc59_state().
Create a MWC59 generator state.
Like mwc59_seed/1 but creates a reasonably unpredictable seed
just like seed_s(atom()).
Shell Example
%% Initialize the 'mwc59' PRNG
1> CX0 = rand:mwc59_seed().
%% Generate an integer 0 .. 999 with not noticeable bias
2> CX1 = rand:mwc59(CX0).
3> CX1 rem 1_000.
-spec mwc59_seed(S :: 0..1 bsl 58 - 1) -> CX :: mwc59_state().
Create a MWC59 generator state.
Returns a generator state CX.
The 58-bit seed value S is hashed to create the generator state,
to avoid that similar seeds create similar sequences.
Shell Example
%% Initialize a predictable PRNG sequence
1> CX0 = rand:mwc59_seed(4711).
%% Generate a 16 bit integer
2> CX1 = rand:mwc59(CX0).
3> CX1 band 65535.
7714
-spec mwc59_value32(CX :: mwc59_state()) -> V :: 0..1 bsl 32 - 1.
Calculate a 32-bit scrambled value from a MWC59 state.
Returns a 32-bit value V from a generator state CX.
The generator state is scrambled using an 8-bit xorshift which masks
the statistical imperfecions of the base generator mwc59
enough to produce numbers of decent quality. Still some problems
in 2- and 3-dimensional birthday spacing and collision tests show through.
When using this scrambler it is in general better to use the high bits of the value than the low. The lowest 8 bits are of good quality and are passed right through from the base generator. They are combined with the next 8 in the xorshift making the low 16 good quality, but in the range 16 .. 31 bits there are weaker bits that should not become high bits of the generated values.
Therefore it is in general safer to shift out low bits. See the recipes in section Niche algorithms.
For a non power of 2 range less than about 16 bits (to not get
too much bias and to avoid bignums) truncated multiplication can be used,
that is: (Range*V) bsr 32, which is much faster than using rem.
Shell Example
%% Initialize a predictable PRNG sequence
1> CX0 = rand:mwc59_seed(4711).
%% Generate a 32 bit integer
2> CX1 = rand:mwc59(CX0).
3> rand:mwc59_value32(CX1).
2935831586
%% Generate an integer 0 .. 999 with not noticeable bias
2> CX2 = rand:mwc59(CX1).
3> (rand:mwc59_value32(CX2) * 1_000) bsr 32.
540
-spec mwc59_value(CX :: mwc59_state()) -> V :: 0..1 bsl 59 - 1.
Calculate a 59-bit scrambled value from a MWC59 state.
Returns a 59-bit value V from a generator state CX.
The generator state is scrambled using an 4-bit followed by a 27-bit xorshift,
which masks the statistical imperfecions of the MWC59
base generator enough that all 59 bits are of very good quality.
Be careful to not accidentaly create a bignum when handling the value V.
It is in general general better to use the high bits from this scrambler than the low. See the recipes in section Niche algorithms.
For a non power of 2 range less than about 20 bits (to not get
too much bias and to avoid bignums) truncated multiplication can be used,
which is much faster than using rem. Example for range 1 000 000;
the range is 20 bits, we use 39 bits from the generator,
adding up to 59 bits, which is not a bignum (on a 64-bit VM ):
(1_000_000 * (V bsr (59-39))) bsr 39.
Shell Example
%% Initialize a predictable PRNG sequence
1> CX0 = rand:mwc59_seed(4711).
%% Generate a 48 bit integer
2> CX1 = rand:mwc59(CX0).
3> rand:mwc59_value(CX1) bsr (59-48).
247563052677727
%% Generate an integer 0 .. 1_000_000 with not noticeable bias
4> CX2 = rand:mwc59(CX1).
5> ((rand:mwc59_value(CX2) bsr (59-39)) * 1_000_000) bsr 39.
144457
%% Generate an integer 0 .. 1_000_000_000 with not noticeable bias
4> CX3 = rand:mwc59(CX2).
5> rand:mwc59_value(CX3) rem 1_000_000_000.
949193925
-spec splitmix64_next(AlgState :: integer()) -> {X :: uint64(), NewAlgState :: splitmix64_state()}.
Generate a SplitMix64 random 64-bit integer and new algorithm state.
From the specified AlgState generates a random 64-bit integer
X and a new generator state
NewAlgState,
according to the SplitMix64 algorithm.
This generator is used internally in the rand module for seeding other
generators since it is of a quite different breed which reduces
the probability for creating an accidentally bad seed.
Shell Example
%% Initialize a predictable PRNG sequence
1> {_, R0} = rand:splitmix64_next(erlang:phash2(4711)).
%% Generate a 64 bit integer
2> {X, R1} = rand:splitmix64_next(R0).
3> X.
8700325640925601664
Plug-in framework API
-spec bytes(N :: non_neg_integer()) -> Bytes :: binary().
Generate random bytes as a t:binary(),
using the state in the process dictionary.
Like bytes_s/2 but operates on the state stored in
the process dictionary. Returns the generated Bytes.
Shell Example
%% Initialize a predictable PRNG sequence
1> rand:seed(exsss, 4711).
%% Generate 10 bytes
2> rand:bytes(10).
<<72,232,227,197,77,149,79,57,9,136>>
-spec bytes_s(N :: non_neg_integer(), State :: state()) -> {Bytes :: binary(), NewState :: state()}.
Generate random bytes as a t:binary().
For a specified integer N >= 0, generates a binary/0
with that number of random bytes.
The selected algorithm is used to generate as many random numbers
as required to compose the binary/0. Returns the generated
Bytes and a NewState.
Note
The crypto module contains a function crypto:strong_rand_bytes/1
that does the same thing, but cryptographically secure.
It is pretty fast and efficient on modern systems.
This function, however, offers the possibility to reproduce a byte sequence by re-using seed, which a cryptographically secure function cannot do.
Alas, because this function is based on a PRNG that produces random integers, thus has to create bytes from integers, it becomes rather slow.
Particularly inefficient and slow is to use
a rand plug-in generator from crypto
such as crypto:rand_seed_s/0 when calling this function
for generating bytes. Since in that case it is not possible
to reproduce the byte sequence anyway; it is better to use
crypto:strong_rand_bytes/1 directly.
Shell Example
%% Initialize a predictable PRNG sequence
1> S0 = rand:seed_s(exsss, 4711).
%% Generate 10 bytes
2> {Bytes, S1} = rand:bytes_s(10, S0).
3> Bytes.
<<72,232,227,197,77,149,79,57,9,136>>
-spec export_seed() -> undefined | export_state().
Export the seed value.
Returns the random number state in an external format.
To be used with seed/1.
Shell Example
%% Initialize a predictable PRNG sequence
1> S = rand:seed(exsss, 4711).
%% Export the (initial) state
2> E = rand:export_seed().
%% Generate an integer N in the interval 1 .. 1_000_000
3> rand:uniform(1_000_000).
334013
%% Start over with E that may have been stored
%% in ETS, on file, etc...
4> rand:seed(E).
5> rand:uniform(1_000_000).
334013
%% Within the same node this works just as well
6> rand:seed(S).
7> rand:uniform(1_000_000).
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-spec export_seed_s(State :: state()) -> export_state().
Export the seed value.
Returns the random number generator state in an external format.
To be used with seed/1.
Shell Example
%% Initialize a predictable PRNG sequence
1> S0 = rand:seed_s(exsss, 4711).
%% Export the (initial) state
2> E = rand:export_seed_s(S0).
%% Generate an integer N in the interval 1 .. 1_000_000
3> {N, S1} = rand:uniform_s(1_000_000, S0).
4> N.
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%% Start over with E that may have been stored
%% in ETS, on file, etc...
5> S2 = rand:seed_s(E).
%% S2 is equivalent to S0
6> {N, S3} = rand:uniform_s(1_000_000, S2).
%% S3 is equivalent to S1
7> N.
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%% Within the same node this works just as well
6> {N, S4} = rand:uniform_s(1_000_000, S0).
%% S4 is equivalent to S1
7> N.
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-spec jump() -> NewState :: state().
Jump the generator state forward.
Like jump/1 but operates on the state stored in
the process dictionary. Returns the NewState.
Shell Example
%% Initialize a predictable PRNG sequence
1> S = rand:seed(exsss, 4711).
2> Parent = self().
3> Pid = spawn(
fun() ->
rand:seed(S),
rand:jump(),
Parent ! {self(), rand:bytes(10)}
end).
%% Parent and Pid now produce non-overlapping PRNG
%% sequences since they are separated by 2^64 iterations
4> rand:bytes(10).
<<72,232,227,197,77,149,79,57,9,136>>
5> receive {Pid, Bytes} -> Bytes end.
<<105,25,180,32,189,44,213,220,254,22>>
Jump the generator state forward.
Performs an algorithm specific State jump calculation
that is equivalent to a large number of state iterations.
See this module's algorithms list.
Returns the NewState.
This feature can be used to create many non-overlapping random number sequences from one start state; see the start of section Algorithms describing jump functions.
This function raises a not_implemented error exception if there is
no jump function implemented for the State's algorithm.
Shell Example
%% Initialize a predictable PRNG sequence
1> Sa0 = rand:seed_s(exsss, 4711).
2> Sb0 = rand:jump(Sa0).
%% Sa and Sb can now be used for non-overlapping PRNG
%% sequences since they are separated by 2^64 iterations
3> {BytesA, Sa1} = rand:bytes_s(10, Sa0).
4> {BytesB, Sb1} = rand:bytes_s(10, Sb0).
5> BytesA.
<<72,232,227,197,77,149,79,57,9,136>>
6> BytesB.
<<105,25,180,32,189,44,213,220,254,22>>
-spec normal() -> X :: float().
Generate a random number with standard normal distribution.
Like normal_s/1 but operates on the state stored in
the process dictionary. Returns the generated number X.
Shell Example
%% Initialize a predictable PRNG sequence
1> rand:seed(exsss, 4711).
%% Generate a float() with distribution 𝒩 (0.0, 1.0)
2> rand:normal().
0.5235119324419965
Generate a random number with specified normal distribution 𝒩 (μ, σ²).
Like normal_s/3 but operates on the state stored in
the process dictionary. Returns the generated number X.
Shell Example
%% Initialize a predictable PRNG sequence
1> rand:seed(exsss, 4711).
%% Generate a float() with distribution 𝒩 (-3.0, 0.5)
2> rand:normal(-3.0, 0.5).
-2.6298211625381906
Generate a random number with standard normal distribution.
From the specified State, generates a random number X :: float/0,
with standard normal distribution, that is with mean value 0.0
and variance 1.0.
Returns the generated number X
and the NewState.
Shell Example
%% Initialize a predictable PRNG sequence
1> S0 = rand:seed_s(exsss, 4711).
%% Generate a float() F with distribution 𝒩 (0.0, 1.0)
2> {F, S1} = rand:normal_s(S0).
3> F.
0.5235119324419965
-spec normal_s(Mean, Variance, State) -> {X :: float(), NewState :: state()} when Mean :: number(), Variance :: number(), State :: state().
Generate a random number with specified normal distribution 𝒩 (μ, σ²).
From the specified State, generates a random number X :: float/0,
with normal distribution 𝒩 (μ, σ²), that is 𝒩 (Mean, Variance)
where Variance >= 0.0.
Shell Example
%% Initialize a predictable PRNG sequence
1> S0 = rand:seed_s(exsss, 4711).
%% Generate a float() F with distribution 𝒩 (-3.0, 0.5)
2> {F, S1} = rand:normal_s(-3.0, 0.5, S0).
3> F.
-2.6298211625381906
-spec seed(Alg | State) -> state() when Alg :: builtin_alg() | default, State :: state() | export_state().
Seed the random number generator and select algorithm.
The same as seed_s(Alg_or_State),
but also stores the generated state in the process dictionary.
The argument default is an alias for the
default algorithm
that has been implemented (Since OTP 24.0).
Shell Example
%% Initialize a PRNG sequence
%% with the default algorithm and automatic seed.
%% The return value from rand:seed/1 is normally
%% not used, but here we use it to verify equality
1> S = rand:seed(default).
%% Start from a state exported from
%% the process dictionary is equivalent
2> S = rand:seed(rand:export_seed()).
%% A state can also be used as a start state
3> S = rand:seed(S).
%% With a heavier algorithm
4> SS = rand:seed(exro928ss).
5> SS = rand:seed(rand:export_seed()).
-spec seed(Alg, Seed) -> state() when Alg :: builtin_alg() | default, Seed :: seed().
Seed the random number generator and select algorithm.
The same as seed_s(Alg, Seed),
but also stores the generated state in the process dictionary.
Alg = default is an alias for the
default algorithm
that has been implemented (Since OTP 24.0).
Shell Example
%% Create a predictable PRNG sequence initial state,
%% in the process dictionary
1> rand:seed(exsss, 4711).Note
Using Alg = default is not perfectly predictable since
default may be an alias for a different algorithm in a future
OTP release.
-spec seed_s(Alg | State) -> state() when Alg :: builtin_alg() | default, State :: state() | export_state().
Seed the random number generator and select algorithm.
With the argument Alg, select that algorithm and seed random number
generation with reasonably unpredictable time dependent data
that should be unique to the created generator instance.
It is (for now) based on the node name, the calling pid/0,
the system time, and a system unique integer. This set of
fairly unique items may change in the future, if necessary.
Alg = default is an alias for the
default algorithm
(Since OTP 24.0).
With the argument State, re-creates the state and returns it.
See also export_seed/0.
Shell Example
%% Initialize a PRNG sequence
%% with the default algorithm and automatic seed
1> S = rand:seed_s(default).
%% Start from an exported state is equivalent
2> S = rand:seed_s(rand:export_seed_s(S)).
%% A state can also be used as a start state
3> S = rand:seed_s(S).
%% With a heavier algorithm
4> SS = rand:seed_s(exro928ss).
5> SS = rand:seed_s(rand:export_seed_s(SS)).
-spec seed_s(Alg, Seed) -> state() when Alg :: builtin_alg() | default, Seed :: seed().
Seed the random number generator and select algorithm.
Creates and returns a generator state for the specified algorithm
from the specified seed/0 integers.
Alg = default is an alias for the default algorithm
that has been implemented since OTP 24.0.
Shell Example
%% Create a predictable PRNG sequence initial state
1> S = rand:seed(exsss, 4711).Note
Using Alg = default is not perfectly predictable since
default may be an alias for a different algorithm in a future
OTP release.
Shuffle a list.
Like shuffle_s/2 but operates on the state stored in
the process dictionary. Returns the shuffled list.
Shell Example
%% Initialize a predictable PRNG sequence
1> rand:seed(exsss, 4711).
%% Create a list
2> L = lists:seq($A, $Z).
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
%% Shuffle the list
3> rand:shuffle(L).
"KRCYQBUXTIWHMEJGFNODAZPSLV"
-spec shuffle_s(List, State) -> {ShuffledList :: list(), NewState :: state()} when List :: list(), State :: state().
Shuffle a list.
From the specified State shuffles the elements in argument List so that,
given that the PRNG algorithm in State is perfect,
every possible permutation of the elements in the returned ShuffledList
has the same probability.
In other words, the quality of the shuffling depends only on
the quality of the backend random number generator
and seed. If a cryptographically unpredictable
shuffling is needed, use for example crypto:rand_seed_alg_s/1
to initialize the random number generator.
Returns the shuffled list ShuffledList
and the NewState.
Shell Example
%% Initialize a predictable PRNG sequence
1> S0 = rand:seed_s(exsss, 4711).
%% Create a list
2> L0 = lists:seq($A, $Z).
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
%% Shuffle the list
3> {L1, S1} = rand:shuffle_s(L0, S0).
4> L1.
"KRCYQBUXTIWHMEJGFNODAZPSLV"
-spec uniform() -> X :: float().
Generate a uniformly distributed random number 0.0 =< X < 1.0,
using the state in the process dictionary.
Like uniform_s/1 but operates on the state stored in
the process dictionary. Returns the generated number X.
Shell Example
%% Initialize a predictable PRNG sequence
1> rand:seed(exsss, 4711).
%% Generate a float() in [0.0, 1.0)
2> rand:uniform().
0.28480361525506226
-spec uniform(N :: pos_integer()) -> X :: pos_integer().
Generate a uniformly distributed random integer 1 =< X =< N,
using the state in the process dictionary.
Like uniform_s/2 but operates on the state stored in
the process dictionary. Returns the generated number X.
Shell Example
%% Initialize a predictable PRNG sequence
1> rand:seed(exsss, 4711).
%% Generate an integer in the interval 1 .. 1_000_000
2> rand:uniform(1_000_000).
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-spec uniform_real() -> X :: float().
Generate a uniformly distributed random number 0.0 < X < 1.0,
using the state in the process dictionary.
Like uniform_real_s/1 but operates on the state stored in
the process dictionary. Returns the generated number X.
See uniform_real_s/1.
Shell Example
%% Initialize a predictable PRNG sequence (bad seed)
1> S = rand:seed(exsss, [4711,0]).
%% Generate a float() in [0.0, 1.0)
2> rand:uniform().
0.0
%% But, with uniform_real/1 we get better precision;
%% generate a float() with distribution [0.0, 1.0) in (0.0, 1.0)
3> rand:seed(S).
3> rand:uniform_real().
2.1911861999281885e-20
Generate a uniformly distributed random number 0.0 < X < 1.0.
From the specified state, generates a random float, uniformly distributed
in the value range DBL_MIN =< X < 1.0.
Conceptually, a random real number R is generated from the interval
0.0 =< R < 1.0 and then the closest rounded down nonzero
normalized number in the IEEE 754 Double Precision Format is returned.
Note
The generated numbers from this function has got better granularity
for small numbers than the regular uniform_s/1 because all bits
in the mantissa are random. This property, in combination with the fact
that exactly zero is never returned is useful for algorithms doing
for example 1.0 / X or math:log(X).
The concept implicates that the probability to get exactly zero is extremely
low; so low that this function in fact never returns 0.0.
The smallest number that it might return is DBL_MIN,
which is 2.0^(-1022). However, the generators in this module
have technical limitations on how many zero words in a row they
can return, which limits the number of leading zeros
that can be generated, which sets an upper limit for the smallest
generated number, that is still extremely small.
The value range stated at the top of this function description is
technically correct, but 0.0 =< X < 1.0 is a better description
of the generated numbers' statistical distribution. That this function
never returns exactly 0.0 is impossible to observe.
For all sub ranges N*2.0^(-53) =< X < (N+1)*2.0^(-53) where
0 =< integer(N) < 2.0^53, the probability to generate a number
in a sub range is the same, very much like the numbers generated by
uniform_s/1.
Having to generate extra random bits for occasional small numbers
costs a little performance. This function is about 20% slower
than the regular uniform_s/1
Shell Example
%% Initialize a predictable PRNG sequence (bad seed)
1> S0 = rand:seed_s(exsss, [4711,0]).
%% Generate a float() F in [0.0, 1.0)
2> {F, S1} = rand:uniform_s(S0).
3> F.
0.0
%% But, with uniform_real/1 we get better precision;
%% generate a float() R with distribution [0.0, 1.0) in (0.0, 1.0)
3> {R, S2} = rand:uniform_real_s(S0).
5> R.
2.1911861999281885e-20
Generate a uniformly distributed random number 0.0 =< X < 1.0.
From the specified State, generates a random number X :: float/0,
uniformly distributed in the value range 0.0 =< X < 1.0.
Returns the number X and the updated NewState.
The generated numbers are of the form N * 2.0^(-53), that is;
equally spaced in the interval.
Warning
This function may return exactly 0.0 which can be fatal for certain
applications. If that is undesired you can use (1.0 - rand:uniform())
to get the interval 0.0 < X =< 1.0, or instead use uniform_real/0.
If neither endpoint is desired you can achieve the range
0.0 < X < 1.0 using test and re-try like this:
my_uniform() ->
case rand:uniform() of
X when 0.0 < X -> X;
_ -> my_uniform()
end.Shell Example
%% Initialize a predictable PRNG sequence
1> S0 = rand:seed_s(exsss, 4711).
%% Generate a float() F in [0.0, 1.0)
2> {F, S1} = rand:uniform_s(S0).
3> F.
0.28480361525506226
-spec uniform_s(N :: pos_integer(), State :: state()) -> {X :: pos_integer(), NewState :: state()}.
Generate a uniformly distributed random integer 1 =< X =< N.
From the specified State, generates a random number X :: integer/0,
uniformly distributed in the specified range 1 =< X =< N.
Returns the number X and the updated NewState.
Shell Example
%% Initialize a predictable PRNG sequence
1> S0 = rand:seed_s(exsss, 4711).
%% Generate an integer N in the interval 1 .. 1_000_000
2> {N, S1} = rand:uniform_s(1_000_000, S0).
3> N.
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